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Gregory Peng (Principal Game Designer, Bungie)
Location: Room 202, South Hall
Date: Wednesday, March 23
Time: 10:30 am - 11:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Sandbox is the game design discipline that builds core combat mechanics and movement for Bungie action games like Destiny 2 and more. Sandbox designers strive to maximize expressiveness and readability, all the while maintaining intuitive controls and systems. This is achieved through meticulous attention to detail, building mechanics that approximate a reality built from player expectations. But how does one approximate reality while at the same time not overburdening the player with complexity? This talk presents one way of framing the problem, through the lens of an Analog & Digital dichotomy.
Attendees will take away a different approach and philosophy on building more nuanced systems and game feel, as well learning some of the ways that Destiny 2 tackles these problems.
This talk is intended for combat designers, systems designers, or in general anybody interested in building player mechanics and systems.