View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Marianne Hayden (Story Animator, Naughty Dog, Inc.)
Location: Room 3016, West Hall
Date: Tuesday, March 19
Time: 2:10pm - 2:40pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: Video
Audience Level: All
Who wants to ride an elephant in a Naughty Dog 'Uncharted' game? According to play testers, everyone. Aren't wild elephants dangerous? Yes. How do you keep this plausible while still supporting the need of the narrative? Design at Naughty Dog often influences story, and story, design. Sometimes, the Naughty Dog team has a design idea so unusual and unique they find a way to incorporate it into the story no matter the complexity and cost. From background character to full, peaceful story moment, this talk covers the story and design evolution of the elephant ride in 'Uncharted: The Lost Legacy'.
Attendees will get an inside look at the story and design process at Naughty Dog, Inc., when an animal originally intended as background becomes a vital part of the narrative; a vehicle for bonding two characters together.