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Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room

Marianne Hayden (Story Animator, Naughty Dog, Inc.)

Location: Room 3016, West Hall

Date: Tuesday, March 19

Time: 2:10pm - 2:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

Who wants to ride an elephant in a Naughty Dog 'Uncharted' game? According to play testers, everyone. Aren't wild elephants dangerous? Yes. How do you keep this plausible while still supporting the need of the narrative? Design at Naughty Dog often influences story, and story, design. Sometimes, the Naughty Dog team has a design idea so unusual and unique they find a way to incorporate it into the story no matter the complexity and cost. From background character to full, peaceful story moment, this talk covers the story and design evolution of the elephant ride in 'Uncharted: The Lost Legacy'.

Takeaway

Attendees will get an inside look at the story and design process at Naughty Dog, Inc., when an animal originally intended as background becomes a vital part of the narrative; a vehicle for bonding two characters together.