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Peter Sarrett (Senior Technical Designer, Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
Everyone has stories of development projects from Hell. This isn't one of them. With 'Destiny 2: Forsaken', Bungie delivered an ambitious new game mode called Gambit that combined PvE with a smidge of PvP. In this session, Senior Technical Designer Peter Sarrett dives into how that mode was created: the concept, pillars, iteration, and innovation. What were the team's goals, and how did those goals shape how the pieces came together? He'll talk about how and why each component of the mode came to be, how the team iterated on that component, and why they made the decisions they made. It's the story of a passionate, empowered team that set out to create one thing, but stumbled into success by throwing out one of their initial design pillars. It's the story of development gone delightfully right.
Attendees will gain insight into how a new mode for an existing game gets created, seeing innovation arise from smart scoping and a culture of openness to radical ideas. They'll see how a team with great morale delivered great results, and be inspired by a story of development gone right.
This talk is targeted at a broad, general audience. No prior knowledge of 'Destiny' or development processes is required.