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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Designing 'MARVEL SNAP'

Ben Brode  (Chief Development Officer, Second Dinner)

Location: Room 303, South Hall

Date: Wednesday, March 22

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Come absorb 15 years of collectible card game design experience as Ben Brode (Hearthstone, MARVEL SNAP) blasts card game knowledge direct from his brain into your ears and eyes.

Hearthstone created the digital card game genre, and MARVEL SNAP took it in a whole new direction with three-minute battles, locations, and by straight jacking the doubling cube from Backgammon. Ben Brode learned a ton from his decade working on Hearthstone, and even more from the five years he's been working on SNAP. He's going to try and get as much of that into 60 minutes as is physically possible.

ALSO! There will be tales of glory and stories of woe as he dissects the good, bad, and ugly of designing the card game everyone's talking about. Will this talk be delivered entirely via freestyle rap? No, but wow wouldn't that be rad.


Please don't take anything away from the talk. We need the chairs for the next session, and this AV equipment costs a lot of money.

Intended Audience

This is for anyone who enjoys design talks at GDC and are interested in how people come up with new game ideas. If you are interested to learn what kinds of design pillars result in a game like MARVEL SNAP, this talk is for you.