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Designing Social Play for 'Sky: Children of the Light'

John Hughes (Feel Engineer, thatgamecompany)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

The definition of "social" gameplay can be elusive and counterintuitive. What makes some online games so much more socially fulfilling than others? How do you create lasting connections between players in online games? This talk hopes to share some learnings from the development of thatgamecompany's Social Adventure game, Sky: Children of the Light.

Takeaway

Attendees should have new insight into how to design gameplay systems that inspire positive social play, while creating a safe environment for players.

Intended Audience

Attendees should have an interest in multiplayer game design that promotes positive social interaction. No previous technical knowledge is required.