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GDC + VRDC 2019 Session Scheduler

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Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'

Alex Previty (Audio Designer, Insomniac Games)

Blake Johnson (Audio Designer, Insomniac Games)

Location: Room 3006, West Hall

Date: Friday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

Creating the open-world audio for 2018's 'Marvel's Spider-Man' for PS4 was no walk in the park (except for Central Park, that is…). Creating a believable and lively New York City soundscape was a uniquely creative and technically challenging experience. This presentation will cover the details behind the open world’s audio design, working closely with other departments, technical roadblocks that were encountered during development, and how those issues were resolved.


Attendees will learn about creative decision making, new approaches to game audio implementation, collaboration with other departments, and balancing ambition with technical limitations.

Intended Audience

This lecture is intended for audio professionals and other game developers with an interest in the creative and technical process involved with open-world games.