View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
Audience Level: All
Creating the open-world audio for 2018's 'Marvel's Spider-Man' for PS4 was no walk in the park (except for Central Park, that is…). Creating a believable and lively New York City soundscape was a uniquely creative and technically challenging experience. This presentation will cover the details behind the open world’s audio design, working closely with other departments, technical roadblocks that were encountered during development, and how those issues were resolved.
Attendees will learn about creative decision making, new approaches to game audio implementation, collaboration with other departments, and balancing ambition with technical limitations.
This lecture is intended for audio professionals and other game developers with an interest in the creative and technical process involved with open-world games.