GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Designing the Secret Game that Helped Win World War II

Simon Parkin (Author & Journalist, Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

New Yorker journalist and author of ‘A Game of Birds and Wolves’, Simon Parkin explores the design and deployment of a wargame that had a decisive effect on the outcome of the Second World War. Using balls of string and nubs of chalk, a group of young women and a retired naval Captain designed a game to expose a fatal flaw in Allied anti-U-boat tactics, and develop effective countermeasures. Their little-known work was fundamental to victory in the Battle of the Atlantic. This session examines the unique power of games to affect the world in tangible ways, and the important role of gameplay at the highest levels of militaries and governments around the world.

Takeaway

Attendees will come away having been inspired by the unique power of games to affect the world in tangible ways, and with a new understanding of wargames both contemporary and historical, and the role they play at the highest levels of militaries and governments around the world.

Intended Audience

Game designers, history buffs, anyone with an interest in the role of play in the government and military.