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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Destigmatizing Mental Health in the Games Industry Roundtable (Presented by the IGDA)

Kelli Dunlap  (Community Manager, Take This)

Date: Thursday, July 22

Time: 2:30pm - 3:30pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

This roundtable features a facilitated discussion around the way mental health and mental illness is currently addressed within game studios. This session invites attendees to share their lived experiences as well as their ideas for how to improve mental health acceptance, resources, and access within the industry.

Takeaway

Attendees will leave this session with a better understanding of the mental health challenges faced across the games industry as well as ideas for how to improve mental health in their own studios.

Intended Audience

The intended audience for this panel are individuals within the industry that are interested in improving mental health within game studios and decreasing barriers and stigma against those in the industry who manage mental illness.