GDC 2025 Session Viewer
Developer Iteration and Efficiency in Unreal Engine (Presented by Epic Games)
Daniel Tutino-Galletti (Lead Technical Product Manager, Epic Games)
Julian Gamble (Senior Software Developer, Epic Games)
Location: Room 2024, West Hall
Date: Wednesday, March 19
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming
Format: Sponsored Session
Vault Recording: Video
Audience Level: All

Join us to explore how best to leverage the features and systems available today in UE 5.5—and those coming in future releases—to reduce your project iteration turnaround times, focusing on cooking, builds, and on-target deployment.
Takeaway
The talk will provide a high-level overview of the foundational technologies you should deploy with your UE 5.5 project (and why), with a focus on Zen Server and Snapshots to help with device iteration, and Horde with Unreal Build Acceleration for build farm efficiencies.
Intended Audience
Game developers looking to better understand which solutions are available to improve iteration turnaround times and deploy in their Unreal Engine pipeline.