Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Developer Iteration and Efficiency in Unreal Engine (Presented by Epic Games)

Daniel Tutino-Galletti  (Lead Technical Product Manager, Epic Games)

Julian Gamble  (Senior Software Developer, Epic Games)

Location: Room 2024, West Hall

Date: Wednesday, March 19

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Epic Games

Join us to explore how best to leverage the features and systems available today in UE 5.5—and those coming in future releases—to reduce your project iteration turnaround times, focusing on cooking, builds, and on-target deployment.

Takeaway

The talk will provide a high-level overview of the foundational technologies you should deploy with your UE 5.5 project (and why), with a focus on Zen Server and Snapshots to help with device iteration, and Horde with Unreal Build Acceleration for build farm efficiencies.

Intended Audience

Game developers looking to better understand which solutions are available to improve iteration turnaround times and deploy in their Unreal Engine pipeline.



Connecting the Global Game Development Community