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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Developing Data Intensive Games with MongoDB Realm SDK for Unity (Presented by MongoDB)

Nic Raboy  (Senior Developer Advocate, MongoDB)

Jim Blackhurst  (Principal Solutions Architect, MongoDB)

Date: Wednesday, July 21

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

MongoDB

For game developers the user experience is the point. But too often game developers spend countless hours on mundane and repetitive tasks that do not make the game more entertaining. These include tasks like cache management on the client, standing up and maintaining REST servers for data transfer, and the operations of databases for scale and schema migrations.

Learn how the Realm .NET SDK, now with Unity support, can store data and replicate data via Realm Sync to MongoDB Atlas through the MongoDB Realm serverless platform. In this session we’ll explore what it takes to develop cross-platform (Android, iOS, Mac, Windows) games using the popular Unity game development framework and MongoDB Realm.

Takeaway

Storing and Syncing Game data

Intended Audience

Game developers