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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Developing for Intel Graphics – Today and Into the Future (Presented by Intel)

Kyle Grau  (Graphics Software Application Engineer, Intel)

Date: Monday, July 19

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Not Recorded


Intel is on a very exciting graphics journey and the gaming community and software developers are a critical part of that journey. Intel Xe is an advanced GPU architecture founded on the fundamental notion that it will provide more bandwidth and computational power in a very easy, programmable way for software developers. As Intel enters the discrete graphics market, this session will cover the modern graphics card features and capabilities that will be supported on future Intel graphics solutions. The audience will learn how to properly detect and take advantage of the new features so that future games will get the most out of the new Intel platforms.


At the completion of this session, attendees will be armed with the information to be able to detect hardware features in a hardware independent manner to ensure that games today and tomorrow will be able to take advantage of Intel’s current and future platform features.

Intended Audience

This session is targeted for engine developers and graphics software engineers who program for cross-platform compatibility across variety of hardware