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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Developing Ray Tracing Content on Mobile (Presented by Arm)

Zandro Fargnoli  (Software Engineer, Arm)

Ying-Chieh Chen  (Technical Manager, Mediatek)

Dong Dong  (Senior Graphics Engineer, Tencent)

Date: Tuesday, July 20

Time: 2:40pm - 3:10pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Not Recorded


Ray tracing promises to bring even more outstanding graphical fidelity and immersive gameplay experiences to gamers worldwide. With this technology coming to mobile in the near future, developers need to be ready and aware of ray tracing techniques to best achieve high quality dynamic lights, reflections and other light effects in order to get the most of future hardware.

In this in-depth session, Arm, MediaTek and Tencent will outline the journey of developing a Vulkan ray query software implementation and demo for today's handsets, and the work being done to prepare the ecosystem for ray tracing content.


Attendees will gain insight into the experience and technical aspects of developing a Vulkan Ray Query Software Layer, as well as understand how a developer might tackle graphics effects targeted at mobile devices.

Intended Audience

This talk is aimed at game developers, graphics engineers, rendering programmers, performance analysts and other gaming professionals who have a strong interest and relevant experience in advanced rendering techniques on mobile platforms and understand the basics of graphics APIs.