Sam Alfred (Game Designer & Programmer, Free Lives)
Location: Room 2014, West Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
Terra Nil is a strategy game that eschews many of the mainstays of its genre. Lead designer Sam Alfred offers a look at how the team drew inspiration from the natural world to make a strategy game that's not about the exploitation of natural resources, but about balance. This talk on the design of Terra Nil illustrates how, by looking outside established boundaries, old genres can be reinvigorated.
Takeaway
Attendees will leave with an excellent notion of the design philosophy behind Terra Nil, and hopefully be inspired to draw inspiration from unusual sources (particularly the natural world) for their own games.
Intended Audience
This is for game designers and anyone interested in how nature can be used in games. Prior knowledge is not required.