Adonis Stevenson (VFX Director, Criterion Games, EA)
Location: Room 2001, West Hall
Date: Wednesday, March 22
Time: 11:30 am - 12:30 pm
All Access Pass, Core Pass
Design, Visual Arts
Vault Recording: Video
Audience Level: All
In this talk, Adonis Stevenson, VFX Director at Criterion Games, EA, will talk about why Need For Speed Unbound chose to blend a realistic world with it's stylized Driving Effects, the artistic journey taken to get to the end result, and the technical approach used to achieve it.
In addition, he'll go into how it was blended into the driving gameplay to make it an integral part of the player experience—i.e. a reward for good play—as opposed to just a visual presentation.
Attendees will learn more about the decision process for visual disruption, the artistic process of honing in on a visual style, and the technical approach used for creating a 2D visual style that blends into a 3D world and works from any viewpoint. They'll also see more on working with the gameplay team to make the style more than just great visuals—but also to emphasize the player's gameplay experience
This is mainly for art directors and VFX artists, but there should also be takeaways for any artists, technical artists, or designers—as the presentation spans multiple crafts and processes.