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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Developing the Stylized VFX of 'Need For Speed Unbound'

Adonis Stevenson  (VFX Director, Criterion Games, EA)

Location: Room 2001, West Hall

Date: Wednesday, March 22

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

In this talk, Adonis Stevenson, VFX Director at Criterion Games, EA, will talk about why Need For Speed Unbound chose to blend a realistic world with it's stylized Driving Effects, the artistic journey taken to get to the end result, and the technical approach used to achieve it.

In addition, he'll go into how it was blended into the driving gameplay to make it an integral part of the player experience—i.e. a reward for good play—as opposed to just a visual presentation.

Takeaway

Attendees will learn more about the decision process for visual disruption, the artistic process of honing in on a visual style, and the technical approach used for creating a 2D visual style that blends into a 3D world and works from any viewpoint. They'll also see more on working with the gameplay team to make the style more than just great visuals—but also to emphasize the player's gameplay experience

Intended Audience

This is mainly for art directors and VFX artists, but there should also be takeaways for any artists, technical artists, or designers—as the presentation spans multiple crafts and processes.