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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Developing Together: Game Audio and Game Development Roundtable (Presented by the IGDA)

Steve Horowitz  (Audio Director/Composer, Nickelodeon Digital)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

Games and sound go together like milk and cookies. Sound is a large part of what makes games fun. So, what are the most important things that game designers need to know about the process of creating game sound—and what do audio folks need to know about game design and production?

Good questions!

This roundtable brings together composers, sound designers, game designers, animators, programmers, producers, and anyone else involved with game production and design. Organizers will open up the floor and discuss the latest and greatest trends in games, as well as the most common production roadblocks. Let's come together to develop a deeper understanding of each other's process and pipeline. This is a must-attend for anyone in the field interested in trying to navigate the waters and steer a path toward more immersive and creative game design.

Takeaway

Attendees will gain a more complete understanding of the issues that audio designers and game designers face when working together in teams. Animators, programmers and designers will all gain a better understanding of how great sound can make their games more fun and increase playability and, in turn, audio designers will gain a better understanding of how audio and audio system development fits into the overall production workflow.

Intended Audience

This is for anyone involved with the game-building process—calling all music composers, game designers, sound designers, animators, audio producers, programmers and technical implementation specialists! It's a must for industry professionals, students, and teachers alike, all who are trying to navigate the waters and steer a path toward smoother production, and more satisfying working relationships in the field.