GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Devil May Cry 5': Creating a Standout Action Game

Michiteru Okabe (Senior Producer, Capcom)

Hideaki Itsuno (Game Director, Capcom)

Matt Walker (Producer, Capcom)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

In this Western talk, Capcom's Hideaki Itsuno, director of classic games including 'Power Stone 2', 'Dragon's Dogma', 'Rival Schools' and multiple titles in the 'Devil May Cry' series, partners with his colleagues Michiteru Okabe (senior producer) and Matt Walker (producer) to discuss the team's approach to making standout, impressive action games through the lens of 'Devil May Cry 5'. In this lecture, Itsuno will discuss how he works backward from a player experience and vision-based goal to build out compelling gameplay for the newest title in the 'Devil May Cry' franchise, and the visceral specifics that lead to a winning formula.

Takeaway

Attendees should walk away with a better understanding of how Capcom formulates its signature action design, particularly in light of how this was done for 'Devil May Cry 5'.

Intended Audience

This talk is intended for developers with an interest in designing tight action games. The only prerequisite is an open mind and an interest in action game design, though experience with the 'Devil May Cry' series is preferred.