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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

DevNote: AWS Game Tech at GDC (Presented by Amazon Web Services)

Jen MacLean  (Head of WW Business Development for AWS Game Tech, Amazon)

Dominic Mills  (Solutions Architect for AWS Game Tech, Amazon)

Vatsal Bhardwaj  (GM of AWS Game Tech, Amazon)

Gena Gizzi  (Senior Solutions Architect for AWS Game Tech, Amazon)

Amar Mehta  (GM of Lumberyard for AWS Game Tech, Amazon)

John Zhao  (Business Development Programs Specialist of AWS Game Tech, Amazon)

George Tsipolitis  (Director of Digital Initiatives and Devices at Amazon Luna , Amazon)

Date: Thursday, July 22

Time: 11:50am - 12:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Programming, Special Event

Format: Main Stage

Vault Recording: Not Recorded

Amazon

AWS Game Tech is helping developers of all sizes build faster, run smarter, and grow amazing gaming experiences for players. Join our GDC devnote to hear from industry experts who are redefining how games are made, played, and monetized with AWS and to explore the technology for yourself.

*Participants were compensated for their participation in the Luna portion of the video.

Takeaway

Attendees will take away an understanding of how cloud technology and AWS Game Tech is supporting 90%+ of the worlds biggest game developers today. Learn how the latest AWS introductions can support key industry workloads and trends, and explore how you can get started with AWS to build, run, and grow amazing games.

Intended Audience

This talk will appeal to developers of all sizes who are looking to break free from traditional on-premises infrastructure and power their games with AWS. This session is open to all disciplines and experiences levels.