Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Jay Fraser (Senior Manager, VR GTM & Partnerships | HP Inc.)
Joanna Popper (Global Head of VR, Go-to-Market, HP Inc.)
Jerome Ponset (Business Development Manager, Ubisoft)
Brianna Havlik (Head of XR Software, HP Inc.)
Tico Ballagas (Senior Manager, Omnicept AI, HP Inc.)
Jeff Marshall (Founder & CEO, VRSpeaking)
Date: Wednesday, July 21
Time: 11:50am - 12:50pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Design, Special Event
Format: Main Stage
Vault Recording: Not Recorded
Tune in to hear about HP’s commitment to game development, with special focus on virtual reality. HP is one of the largest providers of personal computers for gaming and maintains one of the most comprehensive VR solutions portfolios. Learn about HP’s Omen Gaming Hub along with HP’s latest and greatest VR technology, including the Reverb G2 headset and the Reverb G2 Omnicept Edition headset with accompanying software development kit to enable more adaptive gaming experiences. Hear from guest speakers with Ubisoft and VRSpeaking on how this technology is being used to take game design and development to the next level!
Attendees will hear from HP and industry experts about the latest technology in VR game development.
This session is intended for VR and gaming enthusiasts interested in hearing about HP’s latest solutions and technology.