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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

DevTools for Harnessing Ray Tracing in Games (Presented by NVIDIA)

Aurelio Reis  (Director of Graphics Tools, NVIDIA)

Date: Thursday, July 22

Time: 4:20pm - 4:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

NVIDIA

NVIDIA GPUs are incredibly powerful and with the arrival of DXR and Vulkan Ray Tracing, it's now possible to do Ray Tracing at interactive framerates. Even so, it can be a challenge to ensure that you are fully utilizing the GPU efficiently. In this session, you'll learn about the available tools and features available to developers that can help you take advantage of this incredible innovation to improve the graphics in your game.

Takeaway

After this session you'll better understand what tools and features are available for you to debug, profile and optimize your game that utilizes a realtime ray tracing API such as DXR and Vulkan Ray Tracing.

Intended Audience

Graphics Programmers, Game Developers, Technical Artists, Students