Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Aurelio Reis (Director of Graphics Tools, NVIDIA)
Date: Thursday, July 22
Time: 4:20pm - 4:50pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
NVIDIA GPUs are incredibly powerful and with the arrival of DXR and Vulkan Ray Tracing, it's now possible to do Ray Tracing at interactive framerates. Even so, it can be a challenge to ensure that you are fully utilizing the GPU efficiently. In this session, you'll learn about the available tools and features available to developers that can help you take advantage of this incredible innovation to improve the graphics in your game.
After this session you'll better understand what tools and features are available for you to debug, profile and optimize your game that utilizes a realtime ray tracing API such as DXR and Vulkan Ray Tracing.
Graphics Programmers, Game Developers, Technical Artists, Students