Game Developers Conference (GDC) is part of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

GDC 2025 Session Viewer

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Hana Zhao  (Senior Sound Designer, NetEase Games)

Location: Room 3024, West Hall

Date: Wednesday, March 19

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Audio Pass, Core Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: Video

Audience Level: All

NetEase and Blizzard's joint development of the mobile game Diablo Immortal has garnered numerous prestigious audio awards in 2023, including the G.A.N.G Award for Best Casual Game Audio and the NYX Gold Award. This represents a significant honor for both NetEase and Blizzard teams. Despite being a mobile game, its scale is comparable to that of a PC game (e.g. SFX: 40,000+, VO: 100,000+), and achieving a perfect balance in a cross-national deep collaboration is no small feat. Inevitably, IP-related products and such cross-national collaborations face several practical challenges:

1. Sound design cooperation and clashes - IP vs. innovation
2. Time/Geographical zone differences and collaboration efficiency-Workflow
3. Game audio development efficiency and management

In brief, the speaker will provide recommendations on how to maintain creative freedom while utilizing streamlined workflows and advanced audio development technologies to synchronize the development of a high-quality audio game across nations.

Takeaway

Diablo Immortal Sound Design: This case will provide insights on how to maintain creative consensus during the globalized audio development process for games, while utilizing streamlined workflows and advanced technologies to achieve high-quality audio game development across different countries.

Intended Audience

1. Audio Designers Involved in Cross-National Collaboration, with Experience in Audio Game Development
2. Game Technology Developers Who Interested in AI Sound Tools
3. Game Sound designer Who Understand Interactive Game Sound Mixing



Connecting the Global Game Development Community