GDC 2025 Session Viewer
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Hana Zhao (Senior Sound Designer, NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: All
NetEase and Blizzard's joint development of the mobile game Diablo Immortal has garnered numerous prestigious audio awards in 2023, including the G.A.N.G Award for Best Casual Game Audio and the NYX Gold Award. This represents a significant honor for both NetEase and Blizzard teams. Despite being a mobile game, its scale is comparable to that of a PC game (e.g. SFX: 40,000+, VO: 100,000+), and achieving a perfect balance in a cross-national deep collaboration is no small feat. Inevitably, IP-related products and such cross-national collaborations face several practical challenges:
1. Sound design cooperation and clashes - IP vs. innovation
2. Time/Geographical zone differences and collaboration efficiency-Workflow
3. Game audio development efficiency and management
In brief, the speaker will provide recommendations on how to maintain creative freedom while utilizing streamlined workflows and advanced audio development technologies to synchronize the development of a high-quality audio game across nations.
Takeaway
Diablo Immortal Sound Design: This case will provide insights on how to maintain creative consensus during the globalized audio development process for games, while utilizing streamlined workflows and advanced technologies to achieve high-quality audio game development across different countries.
Intended Audience
1. Audio Designers Involved in Cross-National Collaboration, with Experience in Audio Game Development
2. Game Technology Developers Who Interested in AI Sound Tools
3. Game Sound designer Who Understand Interactive Game Sound Mixing