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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Diablo IV': Audio Systems Deep Dive "Living Audio"

Kris Giampa  (Audio Director, Blizzard Entertainment)

Michael Bartnett  (Software Engineer, Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

Audio Director Kris Giampa and Software Engineer Michael Bartnett discuss collaboration between disciplines and dive deep into various audio systems for Diablo IV. In this session, they talk in depth about the philosophies and tech of the Hero Skill and Foley SFX layering for repetitious gameplay, Monster SFX voice limiting and Importance System, Voice/SFX/Music ducking all in conjunction to help tame a chaotic mix. They also discuss in-game Cinematics tech decisions as well as how and why they leaned into automated ambient systems to help in creating an ever-evolving, clearer dynamic audio mix for Diablo IV.

Takeaway

Attendees will gain valuable insight into how the Diablo IV sound team collaborated with other disciplines and dealt with large scale audio playback, while leaning into automated processes to help speed up implementation.

Intended Audience

This is for sound teams and other disciplines who are interested in using audio as an advantage to dynamically serve the moment-to-moment gameplay.



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