View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Mahreen Fatima (Senior Environment Artist, Blizzard Entertainment)
Sam Gao (Environment Artist, Blizzard Entertainment)
Justin Whitehead (Associate Material Artist, Environments, Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Vault Recording: TBD
Audience Level: All
How do you approach creating an open world Sanctuary for Diablo IV? This session walks through the Environment Art development process for Exterior Art—including an overview of Environment Art Direction pillars, Level Art, Architecture, and Materials. The artists talk about processes and challenges unique to Diablo IV, such as developing for an isometric camera, performance considerations, and establishing cohesion throughout a sprawling open world.
Attendees will learn Diablo IV's Environment Art's team's response to the challenge of creating open world: Taking the huge environment art responsibility and dividing it into pieces that individuals can specialize into and own–creating sub-disciplines such as Foliage Art, Architecture, Materials, and Level Art. Attendees will gain a deeper understanding of these sub-disciplines and how they collaborate through the lens of Diablo IV's environment art direction. Finally, they will gain perspective on Diablo IV's solutions to working with such a large and highly skilled team distributed across timezones and countries.
This is for anyone interested in learning more about AAA Environment Art production or the Art Direction and development process of the Environment Art of Diablo IV's open-world.