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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Dialogue Innovation in 'Marvel's Spider-Man 2': Challenges and Opportunities of Ushering in the Breathing System

Matthew Strasser  (Advanced Dialogue Coordinator, Insomniac Games)

Location: Room 3006, West Hall

Date: Friday, March 22

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

What does it take to usher in a new AAA dialogue system at shippable quality? What behind-the-scenes decisions were made and challenges faced in order to see it through? This talk showcases the exhilarating, challenging, and intricate venture we embarked on to create the Marvel’s Spider-Man 2 Breathing System. Together we explore the steps taken to embrace ownership of this system, collaborate across departments, and re-scope multiple times as we faced surprising technical challenges. Explore the strategies that we used to balance system work and task work, while gaining insights into JIRA's pivotal role as a tracking and delegation tool. In addition, discover why we chose the Wwise Middleware music system to build the system in. At its core, this presentation shines a spotlight on the principles of ideation, problem-solving, resilience, collaboration, and embracing failures as stepping stones towards realizing a AAA-level vision.

Takeaway

Attendees will gain insights on leading new AAA dialogue systems, covering system ownership, Wwise technical insights, team formation, delegation, and resilience through unforeseen challenges. The talk aims to inspire attendees to create their own innovative systems in video games.

Intended Audience

The target audience is anyone who seeks to innovate and lead new systems/ideas forward in the video game space. A basic level of wwise knowledge is helpful but not compulsory, as the Wwise choices made will be described mostly through a creative rather than technical lens.



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