GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Digging for Fire: Virtual Reality Gaming 2019

Adam Orth (Chief Creative Officer, Gaming Corps)

Location: Room 210, South Hall

Date: Monday, March 18

Time: 4:40pm - 5:10pm

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

Despite hyper-innovative technological advancements, massive investment and groundbreaking experiences, virtual reality as a gaming platform has yet to truly capture the excitement of the masses, deliver on its promise or meet its potential. And this is exactly as it should be. Adam Orth will examine VR's current (and healthy) embryonic state through the market and the lens of the experiences he's created, why VR technology remains a critically important and vital creative canvas for the future of interactive entertainment and why he will never stop creating for the medium.


Attendees will come away with a focused understanding of the VR gaming landscape, market, technology and hardware in 2019 and where it is heading for the future. Attendees will also experience inspirational and practical examples of why VR is important as a creative medium for games through the examination of the products Adam Orth has created and released since the first wave of VR launched in 2016.

Intended Audience

The intended audience for this session will range from novice to veteran developers and video game industry professionals.