GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge

Genevieve Johnson (Senior Instructional Designer, Roblox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: All

Three months, one dinosaur, 270,000 published games. In June 2018, Roblox launched the first event for its design and coding challenge series in collaboration with the movie, Jurassic World: Falling Kingdom. Participants had the chance to earn Roblox avatar items and prizes by helping Blue, a velociraptor from the Jurassic World films escape an exploding volcano. Featuring step-by-step tutorials, the lessons exposed them to 3D game design concepts while handling coding obstacles and combating falling explosions.

Upon launch, the venture garnered more than 4.5 million page views in the first month and ultimately over 270,000 games were published by participants. Creating an all-ages, self-paced, online template within a game engine, not as a stand-alone game, presents unique technical and teaching challenges that may be of broader interest to game developers. In this talk, the Roblox Education team shares its learnings on content scope, template creation and curriculum navigation designed for teaching future game developers.

Takeaway

Attendees will leave with an understanding of innovative methods used to engage and incentivize novice developers to create their own games. Methods will focus on the core processes and principles used in game design, including how to follow steps and make design decisions with an end user in mind.

Intended Audience

Creators looking to learn innovative methods for teaching game design strategies and concepts to novice and up & coming game developers.