GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

DirectX 12 Optimization Techniques on BIOHAZARD RE:2 and Devil May Cry 5 (Presented by AMD)

Ojiro Tanaka (Systems and Applications Engineer, Technology R&D Department, Capcom)

Ash Smith (Developer Technology Engineer, AMD)

Location: Room 3001, West Hall

Date: Wednesday, March 20

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Intermediate

BIOHAZARD RE:2 and DevilMayCry5 were developed on Capcom's proprietary game engine called the ReEngine. One of the engineers who was involved in Resource Barrier Reduction, UAVOverlap, VRAM management, Shader Intrinsic implementations on the games' DX12 API during the development will share the optimization techniques with the audience.