GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

DirectX Spatial Sound: Bringing Immersive Game Audio to Millions of New Devices and New Formats (Presented by Microsoft)

Steven Wilssens (Principal Program Manager Lead, Microsoft)

Location: Room 2009, West Hall

Date: Wednesday, March 20

Time: 11:30am - 12:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Audio

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

"**GDC Announcement**
Projects Acoustics does for audio design, what baked physically-based lighting did for graphics", using Azure cloud power. Do you want to spend your time designing sounds instead of faking the physics of sound wave propagation? Do you find tuning complex spatial sound environments costly, time consuming, and unfeasible to achieve the results you want?

Project Acoustics solves these problems and saves you time. Project Acoustics is a codeless wave physics-based system that – while maintaining designer control and freedom - calculates acoustic parameters for wave propagation effects like portalling, reverb, occlusion and obstruction based on the materials and geometry of your virtual world. Design your acoustics from that detailed starting point without placing reverb volumes or casting rays. Apply the results in microseconds at runtime. Learn how to use this system to improve acoustic quality and save time today!"

Takeaway

- Immersion and spatial sound go hand in hand. Get the latest news on this tech, coming soon to more devices in every home.
- Spatial sound is not just for FPS and cinematic adventure games. 2D scrollers, Tabletop RPG simulations, board games, and more can all use 360 degree spatial sound to put the player in the center of the adventure.

Intended Audience

- Engineers looking to learn more about putting Spatial Sound in their first game

- Veteran Spatial Sound adopters interested in how the technology is expanding and want to ask questions directly to the team responsible for the technology for how they can optimize and improve their implementations for future titles.