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DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)

Claire Andrews  (Principal Software Eng Lead, Microsoft)

Austin Kinross  (Principal Software Eng Lead Microsoft, MIcrosoft)

Adam Miles  (Principal Software Engineer)

Location: Room 2009, West Hall

Date: Thursday, March 20

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming, Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Xbox Microsoft

Join the Microsoft DirectX team as we discuss the latest graphics features and tools, powering the next generation of gaming and advancing the possibilities for developers. We will cover:

Enhanced Raytracing in DirectX: Leverage new capabilities in DirectX that are essential for achieving high performance raytracing with beautiful visual fidelity.

New PIX Tooling Releases: Enhance your workflow with the latest PIX updates, including new data visualizations, a PIX API, and a revamped UX designed to accelerate your development process.

We will feature demos from key collaborators across the industry, showcasing both recent and future AgilitySDK advances.

Takeaway

Attendees will walk away with knowledge of the new and upcoming features from the Microsoft DirectX team. DirectX now supports industry aligned raytracing features and revamped tooling that continues to make DirectX the best place for game development.

Intended Audience

The intended audience will be a mix of game developers and business decision makers.



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