GDC + VRDC 2019 Session Scheduler

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DirectX: Variable Rate Shading, a Deep Dive, Deriving Screen Space Shading Rate, Implementation Tips and Sparse Lighting (Presented by Microsoft)

Martin Fuller (Principal Software Engineer, Microsoft)

Location: Room 2009, West Hall

Date: Wednesday, March 20

Time: 3:30pm - 4:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Variable Rate Shading is a new DirectX12 API giving developers fine-grained control over shading frequency, enabling significant frame time savings on modern GPUs. This talk presents a deep dive on VRS and the algorithms used to drive shading rate. Included are integration details, tips and optimizations. Learn how to take VRS to the next level, by exploiting the VRS signal with a new deferred lighting technique, Sparse Lighting.