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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Disability, Neurodiversity, Mental Health and Chronic Illness Roundtable Day 2: Practical Plans for the Future

Cherry Thompson  (Accessibility Specialist, Independent)

Date: Thursday, July 22

Time: 9:40am - 10:40am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

As with day one this follow up session is a much needed space for games workers with disabilities, inclusive of physical disability, neurodiversity, mental health, chronic illness, pain, and injury to come together.

After laying the groundwork for acceptance and support on day one, this follow up session, with Emily Grace Buck and Cherry Thompson, will build on the community’s collective knowledge and experience to enable us to build strategies for acceptance, accommodation, and accessibility of the workplace and tools. We’ll look toward the wider tech industry for resources and look to where we might be able to head in the future. Attending the first session is not a requirement and all are welcome.
The safety and confidentiality of participants is prioritized with no obligation to speak. No-one will be asked to disclose medical information. Anyone can be disabled, regardless of background, so all are welcome and our discussions are mindful of intersectionality.

Diversity advocates, accomplices, allies, care-givers and HR professionals are welcome to join us, learn from our perspectives and work with us. Through this roundtable we’ll build an international support network to bring change to the industry.

Takeaway

Attendees will leave with a sense of community and make connections in order to destroy barriers such as isolation and stigma. Disabled and non-disabled participants alike will gain strategies, tools and resources for positive change in the workplace; globally and beyond the ADA. They'll build goals to be inclusive of disability in wider diversity work.

Intended Audience

This roundtable is primarily for games professionals who have experienced long-term illness, injury or disability, inclusive of language preference and those who identify as disabled or otherwise. All disciplines and experience levels are welcome. Advocates for diversity and inclusion, whether at studios, publishers, online, in media, human resources or recruitment are also invited.