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Disintegrating Meshes with Particles in 'God of War'

Rupert Renard (Senior Programmer, Sony Santa Monica Studio)

Location: Room 303, South Hall

Date: Wednesday, March 20

Time: 11:30am - 12:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

'God of War' disintegrates meshes just like Kratos' disintegrates his enemies. The Sony Santa Monica Studio created this new particle emission technique to remove corpses from the screen, but uses its versatility for so much more!

Takeaway

Learn how 'God of War' performs this new high quality particle emission technique, as well as the benefits and drawbacks of the technology.

Intended Audience

Programmers with a GPU background, minimal mathematics knowledge needed.