GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Disintegrating Meshes with Particles in 'God of War'

Rupert Renard (Senior Programmer, Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

'God of War' disintegrates meshes just like Kratos' disintegrates his enemies. The Sony Santa Monica Studio created this new particle emission technique to remove corpses from the screen, but uses its versatility for so much more!

Takeaway

Learn how 'God of War' performs this new high quality particle emission technique, as well as the benefits and drawbacks of the technology.

Intended Audience

Programmers with a GPU background, minimal mathematics knowledge needed.