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Distilling the World of 'I Am Dead' from Reality: A Discussion about Concept Art

Ricky Haggett  (Designer & Founder, Hollow Ponds)

Richard Hogg  (Art Director, Richard Hogg Limited)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to deliver a virtual presentation only

In this short documentary, game developers Richard Hogg and Ricky Haggett take you on a tour of Hastings, an English seaside town from which they took direct inspiration for their game I am Dead. They will show a selection of concept art from the game, and discuss the process of drawing the real-world into the fictional - both visually and narratively - from locations which found their way into the game.

Takeaway

People watching this will learn about our process of being very open to influences from our lives - our games can be thought of as 'a way to connect a bunch of things we're into', and specifically how 'concept art' boards facilitated this process.

Intended Audience

The intended audience for this is anyone involved in the crafting of a game world from real-world influences, whether that's visually or narratively.