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Does Your Game's Performance Spark Joy? Profiling with Intel® Graphics Performance Analyzers (Presented by Intel)

Carlos Dominguez (Product Owner, Intel)

Stanislav Volkov (Tech Lead, Intel)

Location: Room 2011, West Hall

Date: Thursday, March 19

Time: 10:00am - 11:00am

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Advanced

Learn about Intel® Graphics Performance Analyzers (Intel® GPA) exciting new features to identify and quantify performance bottlenecks. We will demonstrate the synergy of using Graphics Frame Analyzer and Graphics Trace Analyzer to gain deeper insight into your game's execution. Using the new Intel® GPA Framework, we will then describe how to automate portions of your profiling workflow and create reports for continuous integration systems and increase the visibility of your game's performance earlier in the development lifecycle.


Learn how to effectively identify graphics inefficiencies that can produce bottlenecks with the largest performance impact in a frame. Moreover, learn about the powerful new features of the Intel® GPA Framework that exposes various programmatic interfaces in GPA.

Intended Audience

Developers interested in getting improved performance in their games. Individuals seeking an introduction to graphics profiling and performance optimizations as well as an introduction to the tools needed to accomplish these endeavors.