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Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Presented by Amazon)

Robert Breckinridge (BDM, Amazon)

Chris Byskal (Sr. Software Dev Manager, Amazon)

Yahav Biran (Sr. Gaming Specialist SA, Amazon)

Divya Sreekumar (Sr. Product Manager - Technical, Amazon)

Royal O’Brien (Technical Evangelist, Amazon)

Yuto Komai (Engineer, Akatsuki Inc.)

Location: Room 3001, West Hall

Date: Monday, March 18

Time: 2:40pm - 3:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Millions of concurrent players. Hundreds of thousands of downloads each day. A global community of players. Games test the limits of scaling infrastructure, and with just one misstep, your biggest fans can become unhappy players. Hear from the AWS teams who support studios that push the limits of scale like Epic Games, King, Rovio, and Ubisoft and how you can keep your game up and running.

Takeaway

    • Learn how to quickly and reliably distribute content around the world.
    • Understand ways to combat hackers and network outages so your game never goes down.
    • Hear best practices on scaling servers and dynamic matchmaking.
    • Easily get started with Amazon CloudFront, Amazon GameLift, Amazon SageMaker, Amazon Lambda, Amazon EC2, and Amazon Global Accelerator.