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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Don't Let Poor Technical Leadership Hold Your Innovation Back

Zac Litton  (VP of Engineering, The Believer Company)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Leadership, Programming

Format: Session

Vault Recording: TBD

Audience Level: All

This presentation is going to discuss the vectors of engineering leadership, in theory and example, focusing on how they operate at different studio levels and organizations. It is going to discuss key ways teams can find, nurture, and evaluate success in leadership, as well as ways individuals can grow themselves. Additionally, it will share engineering organizational processes that have proven to aid in visibility, collaboration, and trust in highly creative studios. (Will need PR review)


This intent is to for studios to learn practical methods to improve their technology leaders and organizations, as well as to help future leaders target and develop skills that will help them grow. (Will need PR review)

Intended Audience

The audience include anyone contributing to establishing an engineering organization and culture, as well as engineering wanting to grow their own careers into lead, director, or other sr development roles. (Will need PR Review)

Connecting the Global Game Development Community

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