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DOTS Authoring and Debugging Workflows in the Unity Editor (Presented by Unity)

Damian Campeanu  (Manager, Software Engineering, Unity Technologies)

Location: Room 3001, West Hall

Date: Thursday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Unity Technologies

This session will cover the improved Editor tooling in the upcoming Data-Oriented Tech Stack (DOTS) 0.50 release, including the Hierarchy, Inspectors, Profiler modules, Systems window, and entities journaling. It will also address a new Editor workflow, coming in Entities 1.0, which allows artists, gameplay programmers, and level designers to author with familiar GameObjects, while giving engine and systems developers easy access to the runtime state made of entities. Other new features to be covered include the ability to record all data and structural changes in a searchable journal and author scenes during Play mode and retaining those changes when exiting Play mode.


Attendees will learn about new features and improvements in Unity's DOTS, including GameObject authoring abilities for artists and designers and real-time help and debugging in the Editor for developers.

Intended Audience

This session is primarily aimed at Unity users who have some experience using DOTS, including the Burst Compiler and Entities ECS framework. Having some familiarity with ECS will be useful. That said, this session will not be overly technical since it will focus on in-Editor workflows.