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Chris Pruett (Director of Ecosystem, Oculus)
Location: Room 2020, West Hall
Date: Wednesday, March 20
Time: 10:30am - 11:30am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: TBD
Audience Level: Intermediate
With 6DoF VR platforms, presence and fidelity are built-in. However, building interactivity and truly immersive environments can be challenging. Developing a compelling game requires a deep understanding of input, tracking, performance optimization, and more. This talk will cover the unique considerations for Rift and Oculus Quest and will provide practical guidance on how to target, develop, and launch a 6DoF game.
Attendees will walk away with a thorough understanding of which 6DoF devices make the most sense for their game, and how to successfully build for Oculus Quest and Rift.
This talk is targeted at developers who have worked in VR in some capacity previously, or for experienced developers looking to get started with Oculus Quest.