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'Dreamscaper': Killer Combat on an Indie Budget

Ian Cofino  (Creative Director, Afterburner Studios)

Location: Room 2014, West Hall

Date: Wednesday, March 23

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Dreamscaper is an action roguelike released in the summer of 2021. With just three team members and a shoestring budget, Afterburner Studios was able to achieve critical and commercial success on their very first title. Dreamscaper sits at 90+% positive on Steam with 1200+ reviews and a Switch metacritic rating of 84, lauded for its polished game feel and engaging combat.

During this talk, designer, animator and visual effects artist, Ian Cofino, will walk you through the process of creating a satisfying combat system on a small, indie team - focusing on the design, feel and workflow needed to achieve success.


Attendees will walk away with an understanding of key focus areas and best practices when making a combat system as a developer with limited resources; all drawn from the experience of a successful indie action title.

Intended Audience

This talk is designed as a crash-course in combat design and execution for all developers who want to do more with less, while maintaining a high quality bar.