View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Ian Cofino (Creative Director, Afterburner Studios)
Location: Room 2014, West Hall
Date: Wednesday, March 23
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Dreamscaper is an action roguelike released in the summer of 2021. With just three team members and a shoestring budget, Afterburner Studios was able to achieve critical and commercial success on their very first title. Dreamscaper sits at 90+% positive on Steam with 1200+ reviews and a Switch metacritic rating of 84, lauded for its polished game feel and engaging combat.
During this talk, designer, animator and visual effects artist, Ian Cofino, will walk you through the process of creating a satisfying combat system on a small, indie team - focusing on the design, feel and workflow needed to achieve success.
Attendees will walk away with an understanding of key focus areas and best practices when making a combat system as a developer with limited resources; all drawn from the experience of a successful indie action title.
This talk is designed as a crash-course in combat design and execution for all developers who want to do more with less, while maintaining a high quality bar.