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GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

'Dreamscaper': Killer Combat on an Indie Budget

Ian Cofino  (Creative Director, Afterburner Studios)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: No

Dreamscaper is an action roguelike released in the summer of 2021. With just three team members and a shoestring budget, Afterburner Studios was able to achieve critical and commercial success on their very first title. Dreamscaper sits at 90+% positive on Steam with 1200+ reviews and a Switch metacritic rating of 84, lauded for its polished game feel and engaging combat.

During this talk, designer, animator and visual effects artist, Ian Cofino, will walk you through the process of creating a satisfying combat system on a small, indie team - focusing on the design, feel and workflow needed to achieve success.

Takeaway

Attendees will walk away with an understanding of key focus areas and best practices when making a combat system as a developer with limited resources; all drawn from the experience of a successful indie action title.

Intended Audience

This talk is designed as a crash-course in combat design and execution for all developers who want to do more with less, while maintaining a high quality bar.