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Petrik Clarberg (Senior Research Scientist, NVIDIA)
Location: Virtual GDC Platform
Date: Thursday, March 24
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Video
Audience Level: Yes
Real-time graphics is on the cusp of a historic transition to path tracing, one of the largest breakthroughs for real-time graphics in many years. Path tracing is the most accurate way of rendering but is also computationally intensive due to the simulation of light/material interaction through many bounces. With recent advances in hardware ray tracing, systems research, stochastic light sampling, and denoising, we are building a path towards path tracing of scenes with billions of triangles and millions of light emitters in real-time. This talk presents an overview of our latest research results and performance optimizations working toward real-time path tracing. We also show how to integrate the GeForce SDKs together into a reference path tracer.