View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Nicolas Cannasse (CEO & Creative Director, Shiro Games)
Hervé Sohm (Chief Operating Officer, Old Skull Games)
Daphné Lora (Head of the Attractivity Department, CNC (the French National Center for Cinema and Moving Image))
Location: GDC Partner Stage, Expo Floor, North Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Business & Marketing
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Join us for an insightful panel discussion as we shed light on crossover IPs and the pivotal role played by the French video game industry in this domain. The French studios Shiro Games and Old Skull Games will delve into the dynamic process of adapting renowned literary works and series such as Dune or SpongeBob SquarePants.
Attendees will learn from the studios the challenges they faced and overcame adapting famous IPs. Panelists will explore the various stages of game development, sharing how they ensured to meet and exceed the expectations of players already familiar with these IPs.
The panel, moderated by the CNC (the French National Center for Cinema and Moving Image), will also offer the audience a comprehensive view of the landscape and ecosystem of the French video game industry, highlighting how France, with the remarkable creativity and technical expertise of its studios and a generous tax credit for video game, has emerged as a leader in IP adaptation.
For studios and publishers eager to explore IP adaptation into video games, and for those intrigued by development opportunities within the French gaming industry.