Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Dan Buckstein (Assistant Professor, Champlain College)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Graphics and shaders are essential components in any well-rounded game programming graduate's portfolio. Champlain College's Game Programming curriculum contains a sequence of three unique courses in graphics programming and engineering, which expose students to a career's worth of domain knowledge over three years. Students begin their graphics meal with a shaders-first appetizer learning the fun stuff, then delve deeper into the engineering main course, and finally top it off with some research for dessert. This talk presents the details of how our graphics curriculum works, and how we prepare students for career success, regardless of whether they are in the Game Programming major or pursuing a minor. Furthermore, the talk contains actual evaluations and methods, lesson plans, code samples, progression of topics from course to course and instructor takeaways.
Attendees learn about a unique, in-depth approach to teaching graphics programming. Upon completion of the seminar, attendees will have guidance on developing their graphics curriculum with specifics including assignments, topics, learning objectives and industry relevance. Attendees can use this to modernize their courses and prepare students for graphics careers.
This talk is for college professors and instructors who are curious about new and exciting approaches to graphics programming pedagogy. Gaming program directors, administrators and staff with an interest in curriculum development and advancement will also benefit. An understanding of graphics principles will be helpful coming into the seminar.