GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Educators Summit: Approaching a Pedagogy of Game Writing

Seth Hudson (Assistant Professor of Game Writing, George Mason University)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Educators

Format: Session

Vault Recording: TBD

Audience Level: All

This talk presents a framework for course and curriculum design for game writing and narrative design. Relying on the speaker's study of writers in the game industry, the talk outlines the essential roles and functional competencies required of industry game writers. The speaker breaks down the steps of researching industry practice with the goal pedagogic application, illustrating how this process might be repurposed to the benefit of other scholar-educators within computer game design education. The talk concludes by arguing for evidence-based, scholarship-informed synthesis of both industry experience and educator expertise to advance computer game design as a field of study.

Takeaway

Attendees will learn: qualitative approaches to studying game development in context; how to operationalize data to improve instruction and curriculum design; research design ideas applicable to any sub-discipline of game development; and, gain perspective on new directions for collaboration between industry and higher education.