Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Seth Hudson (Assistant Professor of Game Writing, George Mason University)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
This talk presents a framework for course and curriculum design for game writing and narrative design. Relying on the speaker's study of writers in the game industry, the talk outlines the essential roles and functional competencies required of industry game writers. The speaker breaks down the steps of researching industry practice with the goal pedagogic application, illustrating how this process might be repurposed to the benefit of other scholar-educators within computer game design education. The talk concludes by arguing for evidence-based, scholarship-informed synthesis of both industry experience and educator expertise to advance computer game design as a field of study.
Attendees will learn: qualitative approaches to studying game development in context; how to operationalize data to improve instruction and curriculum design; research design ideas applicable to any sub-discipline of game development; and, gain perspective on new directions for collaboration between industry and higher education.