GDC 2025 Session Viewer
Educators Summit: Case Study from Japan: Student Game Development with Local Welfare Facilities
Kenji Ono (Lecturer, International Professional University of Technology in TOKYO)
Location: Room 3011, West Hall
Date: Tuesday, March 18
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Educators
Format: Lecture
Vault Recording: Video
Audience Level: All
It’s important to include player personas and related playing environments in game development, but difficult to have students imagine these in a realistic manner during game production training at universities. In this presentation, I will give an overview of a game production exercise conducted in collaboration with a local welfare facility. An after-school day care service and a university collaborated to create a game that suited the facility and the children's characteristics and let the students play it while taking care of the children at the facility. Students created a game while running a rapid PDCA (Plan-Do-Check-Action) cycle. In the process, students were able to naturally understand the importance of game development from the player's perspective, and the resulting game was highly evaluated by the facility. In this presentation, I will explain the details of the program and introduce the importance and potential of game production training in collaboration with the local community.
Takeaway
Attendees will better understand the possibility of game production practice done in collaboration with local communities, and the value of engaging in university practice that benefits the community. They will also leave with a stronger sense of the value of the player's point of view in student game production practice.
Intended Audience
No prior knowledge is required. Educators in charge of game production training and internships may find this talk of special interest.