Katherine Isbister (Professor & Jack Baskin Endowed Chair in Engineering, UC Santa Cruz)
Celia Hodent (Game UX Strategist, Independent)
Location: Room 2014, West Hall
Date: Tuesday, March 21
Time: 1:20 pm - 1:50 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Educators
Format:
Lecture
Vault Recording: Video
Audience Level: All
Are you giving your students a solid introduction to Game User Experience (UX) best practices from industry? Every aspiring game professional should be familiar with this important aspect of game development to be successful in a game team.
In this talk, Celia Hodent and Katherine Isbister introduce a holistic approach to teaching game UX to students–defining what UX means in the game's context, how it feeds into so many aspects of good game design and development, and bringing considerations of ethics as well as diversity, equity and inclusion into preparing students to include game UX in their thinking, so they are better prepared to be (or to work with) game UX professionals in the industry.
This talk builds upon the speakers' 2022 update to Game Usability, an edited volume with chapters from a wide range of academic and industry experts on Game UX.
Takeaway
Attendees will leave this session with a clear understanding of what Game UX is, why it's so critical in game development and strategy, and how it's currently practiced in the industry—with suggestions for how to best prepare students to take part in this exciting aspect of game development.
Intended Audience
This is for any game educator who needs to sensitize students to the experience their final users will have with their creations or implementations.