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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Educators Summit: Essential Game UX Every Student Should Know

Katherine Isbister  (Professor & Jack Baskin Endowed Chair in Engineering, UC Santa Cruz)

Celia Hodent  (Game UX Strategist, Independent)

Location: Room 2014, West Hall

Date: Tuesday, March 21

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Vault Recording: Video

Audience Level: All

Are you giving your students a solid introduction to Game User Experience (UX) best practices from industry? Every aspiring game professional should be familiar with this important aspect of game development to be successful in a game team.

In this talk, Celia Hodent and Katherine Isbister introduce a holistic approach to teaching game UX to students–defining what UX means in the game's context, how it feeds into so many aspects of good game design and development, and bringing considerations of ethics as well as diversity, equity and inclusion into preparing students to include game UX in their thinking, so they are better prepared to be (or to work with) game UX professionals in the industry.

This talk builds upon the speakers' 2022 update to Game Usability, an edited volume with chapters from a wide range of academic and industry experts on Game UX.

Takeaway

Attendees will leave this session with a clear understanding of what Game UX is, why it's so critical in game development and strategy, and how it's currently practiced in the industry—with suggestions for how to best prepare students to take part in this exciting aspect of game development.

Intended Audience

This is for any game educator who needs to sensitize students to the experience their final users will have with their creations or implementations.