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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Alexander King (Game Designer & Professor, NYU Game Center)
Location: Room 2014, West Hall
Date: Tuesday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
The humble spreadsheet is easy to overlook, but it's ubiquitous across the game industry. They're surprisingly versatile, and they're an invaluable tool in nearly every aspect of game development. But this skill is rarely taught directly, and most books and tutorials are written for finance and accounting. So what are students to do?
Alexander King developed an experimental course that teaches spreadsheets to game designers in an art school context. In this talk, you'll see what the course covers and why, lessons learned from each iteration, and see some particular units and exercises that could be integrated into more typical game design or development classes.
Attendees will get a detailed look at a unique class that integrates practical professional skills with a critical context appropriate for game design MFA students. In addition to going over its structure and exercises, Alexander King will also share suggestions and best practices for teaching these topics yourself.
This is for game design and game development educators teaching at the undergraduate or graduate level, especially those who teach students with an arts or non-engineering background, as well as students pursuing game design. Additionally, a predilection for spreadsheet related puns is encouraged, but not required.