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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

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Educators Summit: How to Teach "Representation" Responsibly: A Seven-Point Guide

Ash Rezvani  (Assistant Professor, University of Montana)

Location: Room 3014, West Hall

Date: Tuesday, March 19

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Educators

Format: Session

Vault Recording: Video

Audience Level: All

We've all heard it before, and we can all agree: representation in video games matters. But now what? How do we represent a group "well", versus poorly? How can we move beyond "good representation" to actively de-biasing players? This talk covers a seven-point framework that games educators, students, and developers can employ to guide conversations and design choices regarding character representation. This framework reveals actionable, evidence-based choices students and developers can make so that their games de-bias players rather than reinforce prejudice, and helps instructors navigate the challenges of teaching less receptive students. Video game representations that are based on stereotypes – like those related to race, gender, or sexuality – influence player perceptions of people belonging to those groups in the real world. So let's make sure students understand how to make games that are a force for good!

Takeaway

Attendees will leave with a detailed understanding of what must be considered to represent characters from marginalized groups responsibly, so that games reduce prejudice instead of reinforcing stereotypes. This talk illustrates a 7-point framework designers and students can use in their work, and which teachers can use in the classroom.

Intended Audience

This talk is aimed at games educators who want to equip themselves with the necessary tools to deepen discussions about representation of characters in games with students. Game developers and students will also benefit, learning how to guide conversations with their teams about responsibly portraying characters from marginalized communities.



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