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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Educators Summit: Incorporating Black Game Studies in the Classroom: Benefits to Everyone

Lindsay Grace  (Knight Chair in Interactive Media, Vice President, University of Miami & Higher Education Video Game Alliance)

Latoya Peterson  (CXO, Glow Up Games)

Akil Fletcher  (Researcher and PhD Candidate , University of California Irvine)

Jay Justice  (consultant, LGBT HQ)

Location: Room 2014, West Hall

Date: Tuesday, March 21

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Panel

Vault Recording: Video

Audience Level: All

This panel helps educators at all levels understand content and strategies for incorporating Black Game Studies in their classrooms. The goal is to help diversify the education of games, reach a wider student audience, and support faculty engaging in equitable conversations about games and their impact on society.

Each of the panelists shares their classroom and professional experience in facilitating conversations about race as instructional faculty, program administrators, researchers, and as practicing game professionals.

The aim is not merely to provide a how-to, but to offer frank reflection on success and failures in the classroom across state and private institutions. This candid conversation focuses on positive opportunity, while acknowledging the challenges of teaching game diversity topics. The aim is to provide valuable insight to a wide audience interested in teaching diverse elements of the game community, from the unique perspective and case study of Black Game Studies.


Attendees will learn strategies and lessons learned for including diverse content in their classrooms, using Black Game Studies as a case study. Attendees will be given specific resources, as well as specific solutions to challenges that commonly arise in teaching diversity topics in game-focused classrooms.

Intended Audience

This is designed to support administrators, faculty, researchers, and students who aim to improve the diversity, equity, and inclusiveness of their student's academic experience. It draws its lessons learned from a wide set of roles within games education and offers insight useful to everyone.