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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Educators Summit: Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor

Bob De Schutter  (Professor & Founder, Northeastern University & Lifelong Games LLC)

Tracy Fullerton  (Director, USC Game Innovation Lab)

Christopher Totten  (Professor; & Founder & Creative Director, Kent State University at Tuscarawas & Pie For Breakfast Studios)

Dave Beck  (Director & Founder, University of Wisconsin-Stout School of Art & Design & Paverson Games)

Date: Tuesday, July 20

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

If there is one thing that developing successful games and achieving tenure have in common, it is that they are incredibly challenging endeavors, often characterized by iterative failures. While taking on both at the same time might be a clear indication of poor life choices, the panelists of this session argue otherwise. Representing a wide range of institutional styles, academic backgrounds and game genres, these individuals managed to find a way to make their institutions support their games as research and successfully publish their work commercially.

In this session, the panelists address the opportunities and pitfalls of academic indie game development, through topics such as funding structures, dissemination and university validation, student collaborations, intellectual property, the development process and the integration of all of the above en route to promotion and tenure. By doing so, the panel provides a clear roadmap on how to fit your academic passion projects into a successful professorship.