View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Gillian Smith (Associate Professor, Worcester Polytechnic Institute)
Travis Faas (Lecturer, IUPUI)
Mathew Powers (Lecturer, Indiana University Indianapolis)
Alexander King (Adjunct Professor, NYU Game Center)
Location: Room 3014, West Hall
Date: Tuesday, March 19
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
Are grades bad game design? How do we encourage students to reflect on their design and their learning? This panel brings together educators from three institutions to offer best-practices on alternative approaches to assessment and supporting students in becoming reflective, intrinsically motivated designers. Through these approaches, each panelist offers their own take on how to create inclusive educational environments where students build meta-cognitive skills in self-assessment, reflection, and critique, and what that means for improving flexibility in course design.
Learn about current best practices in supporting student self-reflection and alternative approaches to assessment. The audience will come away with concrete takeaways for how to adopt these approaches in their own courses.
Game design and development educators who are interested in adopting ungrading, improving flexibility and responsiveness in their courses, and supporting students in self-reflection.